Advanced DirectX11 Shading

Advanced DirectX11 Shading

This workshop will go in depth into the DX11 Shading/Graphics pipeline and explain how all of those elements interact with each other.

We will look into inner workings of the pipeline, how stages are connected together and how to configure it for specific scenarios (tesselation, vertex processing, stream output).

Then we'll learn more about Depth/Stencil Buffer, MSAA and Samples, and other specific scenarios like Volume/Buffer rendering.

Presumed knowledge

Requirements

30 of 30 booked

Possible Tickets:

Regular Day Pass Monday --> Regular Monday Pass
Regular Week Pass
Regular Monday Pass
Company Week Pass
Company Monday Pass
Event Type: 
Workshop
Level: 
Hardcore
Seats: 
30
Time Slots: 
Monday Morning
Monday Afternoon
Location: 
Mousonturm, Thorax