Transformations

Transformations

Transformations and vector math are the basic building blocks of any animation in 2d and 3d. You need them to position and move individual graphical elements in space but also for cameras looking at them and viewports within the renderer. We will have a look on using vector operations, building virtual cameras, positioning billboards, creating multi screen applications, and finetuning pixel based rendering.

Presumed knowledge

Requirements

24 of 24 booked

Possible Tickets:

Regular Day Pass Wednesday --> Regular Wednesday Pass
Regular Week Pass
Regular Wednesday Pass
Company Week Pass
Company Wednesday Pass
Event Type: 
Workshop
Level: 
Beginner
Seats: 
24
Time Slots: 
Wednesday Morning
Location: 
Naxoshalle, Pinky